//==============================================================================
// Varangian Guard_Anim.txt
//==============================================================================

//==============================================================================
define hammer
{
   set hotspot
   {
      version
      {
         Visual Tool Hammer
      }
   }
}

//==============================================================================
define Shield
{
   set hotspot
   {
      version
      {
	visual Attachments N Shield Bronze
               replaceTexture attachments a shields map/attachments a shields map2
      }
   }
}

//==============================================================================
define Norse2HandAxe
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Attachments N Varangian Axe
         }
      }
   }
}

//==============================================================================
define NorseAxe
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Attachments N Varangian Axe2
         }
      }
   }
}

//==============================================================================
define Head
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Gallic HeadA
ReplaceTexture Cavalry N Raiding Cavalry Head Iron/infantry n varangian head standard
         }
      }
   }
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_idleA
				ReplaceTexture Infantry X Maceman Iron/infantry n varangian guard
				connect RightHand Norse2HandAxe hotspot
				connect backchest shield hotspot				
				Connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.60 true   
               tag FootstepRight 0.20 true   
//-- end auto generated section
				ReplaceTexture Infantry X Maceman Iron/infantry n varangian guard
				connect RightHand Norse2HandAxe hotspot
				connect backchest shield hotspot				
				Connect TopOfHead Head hotspot
			}
		}
	}
}


//==============================================================================
anim Attack
{
   SetSelector
   {
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Infantry X Maceman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag Attack 0.47 true   
						tag GenericSound 0.40 true   
						tag SpecificSoundSet 0.45 false SwordSwing checkVisible 
//-- end auto generated section
					ReplaceTexture Infantry X Maceman Iron/infantry n varangian guard
					connect RightHand Norse2HandAxe hotspot
					connect backchest shield hotspot
					Connect TopOfHead Head hotspot
				}
				version
				{
					Visual Infantry X Maceman_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
						tag Attack 0.56 true   
						tag GenericSound 0.40 true   
						tag SpecificSoundSet 0.45 false SwordSwing checkVisible 
//-- end auto generated section
					ReplaceTexture Infantry X Maceman Iron/infantry n varangian guard
					connect RightHand Norse2HandAxe hotspot
					connect backchest shield hotspot					
					Connect TopOfHead Head hotspot
				}
			}
		}
	}
}

//==============================================================================

anim Charging
{   
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag GenericSound 0.40 true   
            tag Attack 0.28 false   
            tag SpecificSoundSet 0.29 false SwordSwing checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/infantry n varangian guard2
				Connect TopOfHead Head hotspot
				connect Righthand norseaxe Hotspot
				connect backchest shield hotspot
         }
      }
   }
}

//==============================================================================

anim Death
{
   SetSelector
   {
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_DeathA
				ReplaceTexture Infantry X Maceman Iron/infantry n varangian guard
				connect RightHand Norse2HandAxe hotspot
				connect backchest shield hotspot				
				Connect TopOfHead Head hotspot
			}
		}
	}
}


//==============================================================================
anim Bored
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_BoredA
				ReplaceTexture Infantry X Maceman Iron/infantry n varangian guard
				connect RightHand Norse2HandAxe hotspot
				connect backchest shield hotspot
				Connect TopOfHead Head hotspot
			}
		}

	}
}

//==============================================================================

anim Flail
{
   SetSelector
   {
		set hotspot
		{
			version
			{
				Visual Infantry X Maceman_FlailA
				ReplaceTexture Infantry X Maceman Iron/infantry n varangian guard
				connect RightHand Norse2HandAxe hotspot
				connect backchest shield hotspot
				Connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================

anim build
{      
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/infantry n varangian guard2
				connect Righthand Hammer Hotspot
				connect backchest shield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }      
}

//==============================================================================

anim heal
{      
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Archer N Throwing Axeman_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false Build checkVisible 
//-- end auto generated section
				ReplaceTexture Archer N Throwing Axeman Standard/infantry n varangian guard2
				connect Righthand Hammer Hotspot
				connect backchest shield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }      
}
